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Days gone developer
Days gone developer











days gone developer
  1. #Days gone developer full#
  2. #Days gone developer software#
  3. #Days gone developer Ps4#
  4. #Days gone developer Pc#

"And I think that allowing players to play with the inputs that are best for them is really critical to bring games to more people."Įarlier in development, the PS4 version of Days Gone wasn't going to have more than a single difficulty mode. "We're also starting to see some titles on the PS5 that have mouse and keyboard support," said Lewis. "I think people are starting to feel more comfortable with that kind of stuff in their games."Ī field of view option might be out of the question because of the way such options can impact a game's frame rate, but even if that's the case, why not let players experiment? The difference between resolution and performance modes is often 30 and 60 frames-per-second, a stark difference that, in the past, would have been seen as a problem. "You see bleeding over with the options for like resolution or performance modes in console games," said Jensen. The entire experience, which started just before the arrival of perpetual working from home because of COVID-19 and has continued through it, gave Jensen and Lewis a new way to think about what it means to design games not just for PCs, but for console players, too.

#Days gone developer Pc#

This may come as a disappointment in light of recent news that Sony passed on Bend Studio's pitch for a sequel, meaning the PC version could be the last time the developer works in this particular universe, but Jensen said it didn't want to "divide our fan base." In general, Jensen said the team decided against making those kinds of changes, attempting to stick to the philosophy of only altering what was required and maintaining the experience. "Having an opportunity after some time to revisit a project," said Jensen, "there's always that tug to 'What if we could do this? And what if we change this?'" "When we first got the mouse and keyboard support tuned in and working really well," said Lewis, "I was like, 'hey, guys, is it just me or is the game a lot easier? Because I can actually land all of these shots?'"

days gone developer

Thus, stealth!Įven basic changes like mouse and keyboard support revealed design questions. One solution: when the player crouches, they are forced to walk. "You can't push W less to walk," laughed Lewis.

#Days gone developer software#

The flexibility of PC hardware is a philosophy that extends to the software that runs on it, whereas part of the appeal and pitch of a console is that you plug the disc in the drive and just go.

days gone developer

Not everyone might use that specific option, but PC players are often tinkerers. But PC players, in general, always want more options. "But the fact that you can switch back and forth between the two is awesome."įield of view is the big, often-requested feature. "I've just never done driving games on a keyboard, and so the controller is just my home for that," he said. The PC version fully supports different inputs for driving around, but even when he's on the PC, Jensen will play the action scenes with a mouse and keyboard, before putting a controller in his hands for the motorcycle sequences. One thing that didn't change, however, was Jensen's preference for using a controller while driving around on the game's motorcycle. " a lot of arguments in Slack and people saying, 'well, I don't know,' and then somebody saying, 'well, I'm really invested in this, so I'm going to add it.'" "That completely changed how I played the game." So we can guess that the PC release may be because of financial concerns."That was a big one for me," said Jensen. Says John Garvin, the Days Gone developer. I have been able to get up and do what I want, I’ve written three books, and it’s just a different thing. So the last two years I’ve actually been away from the studio have actually been a blessing. I love what I do so it’s not that big a deal, but that doesn’t mean it’s good for me. And here’s the thing, I love the working crunch. “It was a hard, long development, six years, and I worked six years of crunch. He also notes that the job quitting situation has nothing to do with the Days Gone sequel. Garvin also states that he is fired from Bend Studio due to personal reasons and not performance. “I can tell you that when we were doing Dark Mirror, we got so fucked on Dark Mirror because piracy was a thing and Sony wasn’t really caught up on what piracy was doing to sales.

days gone developer

just speaking for me personally as a developer, I don’t work for Sony, I don’t know what the numbers are. “It’s like, God of War got whatever number millions of sales at launch and, you know, Days Gone didn’t. “I’m just saying, you don’t, but don’t complain if a game doesn’t get a sequel if it wasn’t supported at launch,” Garvin replied. I got it through PS Plus, whatever.” Says John Garvin, the Days Gone Developer about the PlayStation Collection situation. I can’t tell you how many times I’ve seen gamers say ‘yeah, I got that on sale.

#Days gone developer full#

“If you love a game, buy it at fucking full price. And it might piss some of them off,” Garvin replied. “I do have an opinion on something that your audience may find of interest.













Days gone developer